Jun 4

Blender animated camera & empties to Hitfilm Pro

2 comments

Edited: Jun 4

 

Pretty much everything you need to know about exporting animated cameras and empties from Filmer to Hitfilm Pro.

No audio so easy to follow and understand.

Ask any questions below.

Jun 8

Looks like I need to setup a basic go to rig for my camera(s) so I don't need to do it ever time. Thanks Frank

New Posts
  • Filmer's built in "Auto Tiles" feature helps prevent Cuda time outs and out of Vram memory errors. Render Samples control "Auto Tiles" when auto tiles toggle is checked. Low Render Samples = large tile sizes. High Render Samples = small tile sizes. Combined viewport sample + render sample at final render with no fancy node compositing required. Both noise patterns rendering at the same time retain better detail at lower samples. Lower values = faster render time. Great with denoising. Render Samples: Render up to 4 x or higher than Blender 2.80 Cycles Higher values = less Cycles noise but longer render times. Viewport Samples: Distributes noise better across entire image. Higher values = Finer detail, less Cycles noise but longer render times.
  • This is the first video in a series to get you started with Filmer as of July-30-19. No audio Post any questions and suggestions below.

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