NOTE: The .hfcs was saved in HitFilm Pro 9. It wont open in older verisions of HitFilm Pro. You can still import the .obj and rig the model yourself.
Materials and textures have been tweaked in HitFilm Pro 9. Final result depends on you the artist.
One high poly mesh in .FBX and .obj with one 8K 16bit .exr texture sets and materials in one UV atlas.
Perfect for close up and midground shots, lite enough to instance or duplicate several times in your particle engine.
One low poly mesh in .FBX and .obj with one 2K 16bit .exr textures and materials in one UV atlas.
Optimized for background to midground shots and mass instancing or mass duplication in your
particle engine. Easy to create massive background dog fights.
Included .exr texture maps [ per 3D mesh ] in one convenient UV atlas with no overlapping UVs.
Can be opened in any software that supports open .exr files.
Specular map : Invert for Gloss/Rough/Metal
Normal map : Baked for use with HitFilm Pros 3D coordinate system.
In your dedicated 3D app, instead use the Displacement map.
Displacement map : For High Poly only.
Alternate use, Bake normal map x y z direction in Xnormal for your dedicated 3D apps coordinate system.
Easily import into your favorite 3D app via the provided .FBX and .obj files.
You may need to relink the texture maps to the material slots but it is super easy, just load the same texture set into each material slot as everything shares a single UV Atlas.
Easily import into HitFilm Pro 9 via the provided .hfcs file with no issues or alternately,
import and rig the model yourself via the provided .FBX and .obj files which may not work as expected in this case you will need to relink the textures to the material slots but it is super easy, just load the same texture set into each material slot as everything shares the same UV Atlas.
Tested in HitFilm Pro 9 on Windows 10 Pro.
The .hfcs may not work as expected in older versions of HitFilm Pro and or in Windows 7 due to the fact that HitFilm Pro 9 no longer offers support for Windows 7 and a HitFilm Composite Shot or .hfcs created in HitFilm Pro 9 is not compatible with an older version of HitFilm Pro.
For example, a HitFilm Pro 9 project won't work as expected in HitFilm Pro 3 or HitFilm Pro 4.
In HitFilm Pro 9 click import Composite Shot and you are ready to start animating.
Model is fully rigged with easy to use animation groups and 3D surface points.
Easily attach 2D and 3D effects such as lense flares, smoke, muzzle flashes, 3D particle sim, lighting effects or your favorite stock explosions/flame/smoke. Model is set up with PBR materials and textures although you should really tweak the materials to fit your scene. To work smoothly and with speed during animation change your project settings to 8 bits per channel. When you're ready to light, tweak materials, color correct/grade and export your final render, change your project settings to 16 bit float linear color or 32 bit float linear color.
Blender was used to model, re-topologize, UV unwrap/Atlas and add materials to 3D mesh.
High poly and re-topologized Low poly mesh both share the same UV space and atlas.
Textures were painted with Blender and Krita at 16K in 32bit .exr then baked down to 8K and 2K in 16bit .exr
- Verts 83,393
- Tris 149,816
- Quads 75,041
- UV unwrapped one Atlas
- Materials 10
- 8K PBR .exr Textures
- .obj .FBX